Dragon Ball Z: Supersonic Warriors 2
From Dragon Ball Encyclopedia, the ''Dragon Ball'' wiki
The player chooses a team of three characters to fight against an enemy or another team. There are various modes to choose from which can help bring up the player's character roster and award Dragon Power when unlocked. There are also a few more features added in combat. The player's ki has been increased from 100 to 200, an energy barrier defense can be done by anybody and leaves the player invulnerable, a beam battle mini game where one must continuously press A, B, X, and Y to overcome one's enemy, and in-game transformations.
- In-game transformations
- Power struggles
- 3D backgrounds
- New techniques
- Tag team attacks
- Story navigation
- Ultimate KOs
- A Button – weak energy blast
- B Button – block
- Y Button – light punch/kick
- X Button – heavy punch/kick
- R Button – gather energy
- L Button – special power/transformation
- A+X Button – super attack
- B+Y Button – throw
- B+R Button – energy barrier
- R+A Button – strong energy blast
- Touch Screen – summon character, team attack
Playable characters are characters that can perform combat and are controlled by the player. These characters can perform in Story mode and need to be selected in order to be used.
- Teen Gohan (Base, Super Saiyan, Super Saiyan 2)
- Dr. Gero
- Captain Ginyu
- Krillin (Base, Unlock Potential)
- Frieza (4th Form, 100%)
- No. 18
- Goku (Base, Kaio-ken, Super Saiyan)
- Mecha Frieza
- Gohan (Base, Super Saiyan, Elder Kai's Unlock Ability)
- Trunks (Super Saiyan, Super Saiyan 1.5 when Ultmate K.O and 1.5 when ability activated)
- Semi-Perfect Cell
- Super Goku
- Super Vegeta
- Gotenks (Base, Super Saiyan)
- Metal Cooler
- Gohan (Super Saiyan 2)
- Fat Buu
- Gotenks (Super Saiyan 3)
- Super Buu
- Majin Vegeta
Support characters can only be used to either enhance features of the player, grant them abilities, or provide a good offense attack to follow through. They can only be selected once for a side, one support for the player and another for the opponent if they desire.
- Yamcha/Tien (Wolf Fang Fist/Tri-Beam)
- Zarbon/Dodoria (Barrage of Rapid Ki Blast/Barrage of Heavy Ki Blast)
- Bardock (Charges ki to full 200%)
- Dabura (Throws volley of spears)
- Cell Jr. (Repeatedly dashes and tackles)
- Android 17/Android 16 (Android Barrier/Barrage of Ki Blast)
- Babidi (Reversed enemy's controls via magic)
- Dende (Healing Ability)
- Neko Majin Z (only in the Japanese version)
- Shenron (Revives fallen character [will activate automatically if final character is defeated])
- Hercule (Throws volley of grenades)
- Story mode: One can play as one of the many playable characters through their scenarios, both from the original Dragon Ball Z story and "what if" scenarios. The main mission is to defeat the opponent, but sometimes there are special objectives when the player is fighting to open another branch of levels on the main map. From this mode, new characters and moves can be acquired.
- Z-Battle: The player chooses a team of three characters (one can be a support character) and faces various other teams in a tournament like challenge. Upon completing it the first time, a surprise awaits.
- Maximum: A hard mode for advanced players that is unlocked after completing Z-Battle. More Dragon Power is received for every few levels completed, therefore the team used can consist of stronger players. After finishing, the player receives infinite Dragon Power. If one has all of the characters unlocked, Majin Vegeta will be playable while pressing R+A while selecting Super Vegeta.
- Practice: This includes two sub-modes, Training, which is practicing moves on a punching bag character, and Tutorial, where Piccolo and a few others teach the player as Gotenks how to use all the controls, from punches to energy barriers to throws to super attacks. A surprise awaits when the player completes it.
- Free Battle: A team of characters is chosen to battle an opponent for fun.
- VS Battle: Two players can compete against each other as any character. Required is a Nintendo DS/Lite and an extra copy of the game for each player.
Reception in Japan was great. Critics loved the new tag team action and thought it was much better than the prequel, but it did not use the touch screen capabilities to the max.
In North America, reception was also okay. Critics were more critical with the mediocre touch screen usage and thought the character sprites needed to be worked on and that the game should not have used the buttons and have replaced it with the touch screen.
Sales were not as good either, but it was still accepted as a great game, with most reviewers giving a good or great review of it.
- This is the only Dragon Ball Z fighting game to date that offers New Planet Vegeta as a playable stage as well as the only English game in the franchise to feature Babidi's Spaceship (Babidi's Spaceship was featured in Dragon Ball Z: Sūpā Butōden 3).
- Kid Boo appears on the box art despite not being in the actual game.
- It is impossible to erase a save data in the game. The only way to erase the data is to corrupt it.